The Anti-Social Light and its antithetic sibling Social Light are designed to be responsive to a user’s behaviour. Both are intended to illuminate a space while exploring the relationship between people and the objects in their home.
With both lights, the user cannot simply command an action to occur – instead, their behaviour produces a specific effect. For example, the Anti-Social Light will only illuminate in the presence of silence. Speech, ambient sound or noise causes it to dim and eventually switch off. Conversely, the Social Light requires sound or conversation to activate it.
The solitary act of reading and the conviviality of a dinner conversation suggest two ideal environments for each of these lights. This animation of ordinarily inanimate objects introduces an unexpected element of surprise that fundamentally recasts our relationship with products. It has very much to do with respect for what the object needs and what it demands, or it won’t respond the way you want it to. In an abstract way, it is almost like a companion that behaves a certain way in the house.
