For this module I will be focusing on the concept of sonic spatiality and materiality. Developing on my previous work in year two, I wish to actualise a physical representation of an acoustic environment, which represents both the acoustic features and material properties. I will be referencing fields such as aural architecture, acoustic design and psychoacoustics. I wish to place my work between art and design, in the context of previously mentioned fields and artists like Michael Asher and Brandon LaBelle.
I wish to highlight 3 specific acoustic environments:
- Natural environment
- Domestic environment
- Urban environment
Through the sonification of audio recordings using touch designer, I will create abstract 3d shapes, based on the amplitude and frequency of the recordings.
After making 3d renders of the shapes, I will modify them in blender so the shape can fit flat to a wall, before 3d printing the shape to act as a mould for the building material.
I wish to use materials that represent the physical build up of the recorded environment, and reflect the acoustic features of each environment too.