Matthew McConway

3D RENDER PROTOTYPE

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After experimenting with modulated parameters in the TouchDesinger patch, I have gotten to a point in which each different recording renders a shape that is unique from the other recordings. I have been following YouTube tutorials on noise and displacement within tounchdesigner, though I have difficulty mapping the frequency analysis to all of them. I have scheduled to meet with the technician in the creative technology lab to develop the patch more. I believe I can get more complex and interesting patterns if I had a better understanding of the software.

Above are few different angles of a render from the recordings from central London. As intended, they have turned out angular and aggressive in form, representative of the loud and chaotic audio recording. I have overlayed an image of a concrete texture to visualise what the final form could look like.

Above are a few different angles of a render from the recordings in chess valley. I was successful in manipulating the parameters to mould this shape into a softer, more natural looking form. I am interested to see how the mycelium will grow in such a mould. I will do small tests at the beginning of next term to see how well the mycelium will behave in this shape.

Moving forward from this, I will finalise the structure that will support the shape. I will be recruiting help from my brother who works as a mechanical engineer and is much more adept with 3d modelling software than myself. Once the form is complete, I will be able to move forward to the 3d printing stage, printing a test mould for the first physical instance of the project.

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